Large Town: Mèhë-cijê Fêqê

Mèhë-cijê Fêqê

Mèhë-cijê Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceQíithtathê Zone
RegionPaseaqisiz̄u Maquis
Founded1156
Community LeaderCity Manager Falcocelis Zepí
Area6 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation1560 m (5118 ft)
Average Yearly Precipitation169 cm/y (66 in/y)
Population1605
Population Density267 people per km2 (802 people per mi2)
Town AuraElven High Magic
Naming
Native nameMèhë-cijê Fêqê
Pronunciation/ˈmèbɪ/ /ˈciʤɘ/
Direct Translation[close] [stem; root; source]
Translation[Not Yet Translated]

Mèhë-cijê Fêqê (/ˈmèbɪ/ /ˈciʤɘ/ [close] [stem; root; source]) is a subtropical Large Town located in the Qíithtathê Zone of the Union of Engineers.

The name Mèhë-cijê Fêqê is derived from the Iron Elvish language, as Mèhë-cijê Fêqê was founded by Cōrmē Yórmp̪f̄̄ 'Magic Heaven' Béō Ha̋mé̄ Ha̋ńnḱ Glêbm, who was culturaly Iron Elven.

Climate

Mèhë-cijê Fêqê has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Mèhë-cijê Fêqê receives an average of 169 cm/y (66 in/y) of precipitation, most of which comes in the form of rain during the spring. Mèhë-cijê Fêqê covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1560 m (5118 ft) above sea level.

Overview

Mèhë-cijê Fêqê was founded durring the late 13th century in spring of the year 1156, by Cōrmē Yórmp̪f̄̄ 'Magic Heaven' Béō Ha̋mé̄ Ha̋ńnḱ Glêbm. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Cōrmē Yórmp̪f̄̄ 'Magic Heaven' Béō Ha̋mé̄ Ha̋ńnḱ Glêbm.

Mèhë-cijê Fêqê was built using the conventions of Iron Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Mèhë-cijê Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mèhë-cijê Fêqê is buildings are grouped arround an odd layout of restrictive flagstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Mèhë-cijê Fêqê's size could have. Mèhë-cijê Fêqê's well-designed, yet cheep has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Mèhë-cijê Fêqê gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes.

Civic Infrastructure

Mèhë-cijê Fêqê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mèhë-cijê Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mèhë-cijê Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mèhë-cijê Fêqê's parks.

Mèhë-cijê Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mèhë-cijê Fêqê.

Mèhë-cijê Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mèhë-cijê Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mèhë-cijê Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mèhë-cijê Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mèhë-cijê Fêqê's public wards, blessings, and other arcane systems.

Mèhë-cijê Fêqê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Mèhë-cijê Fêqê's grid is powered by hydrogalvanic generators.

Mèhë-cijê Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mèhë-cijê Fêqê's natural decorations nor waterways.

Mèhë-cijê Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mèhë-cijê Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mèhë-cijê Fêqê's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Mèhë-cijê Fêqê there is no wind.

The Ahlinni near Mèhë-cijê Fêqê are known to be almost tame, such that they can be put to domestic use.

Mèhë-cijê Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Chronomancy energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6500 m2
    • Cattle and Similar Creatures: 401
    • Poultry: 4815
    • Swine: 321
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 160

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 8
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

515 of Mèhë-cijê Fêqê's population work within a Foundational Occupation.

978 of Mèhë-cijê Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 112 (7%) are noncontributers.

Points of Interest

Mèhë-cijê Fêqê is known for its unusual rock formations.

POI

History

Almost every community has some problem with bandits and highwaymen, but Mèhë-cijê Fêqê is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the late 2nd century, Mèhë-cijê Fêqê was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Mèhë-cijê Fêqê lost 159 people, 143 livestock, and 74 buildings. The conflict ended after roughly 142, when members of Mèhë-cijê Fêqê's militia enacted an operation to fortify a particular fortification. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Mèhë-cijê Fêqê's forces. The war is remembered in legend by Mèhë-cijê Fêqê's bards, historians, and legend keepers.

History